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A jam submission

Upside DownView game page

A platformer whose gravity and control are controlled by dices
Submitted by Dabu_10, KarinZhang — 7 minutes, 39 seconds before the deadline
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Upside Down's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2234.0004.000
Overall#10983.3973.397
Presentation#13223.4763.476
Enjoyment#23692.7142.714

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Yep

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

The music was great, it made it hard to be annoyed if you don't get the roll you want! One issue I found is in the level that first introduced the teleporters (i forgot which level it was) it didn't send me to the next level. If there is something I am missing then you should let the player know because the last thing you want is people quitting your game because they didn't understand the rules. Apart from that, it was an incredible game!

Submitted

This is an awesome idea! I love the vibe. I feel like the "Next" symbols didn't align with what was actually disabled in controls. If it were slightly more predictable I could plan out the level problems a little more thoughtfully! Also, a lot of the game is waiting for the right roll to execute your planned route. One way to remedy this would be to give the players many, many different ways of solving the puzzle to reduce the amount of waiting time for the "perfect roll". Overall good start!

Developer

I put the next on it is to give the player like 5s to think and reroll and then it would execute, thus the real control is under now. If it's not the same I guess there is some bug. The waiting is frustrating and I'll definitely reduce the time by adding more control for players to do at that time. It's a great idea that multiple ways could solve this. There would be some difficult ways and easy ways for player to challenge right, thanks for playing and your nice suggestions!

Submitted

Love the aesthetic and the colors of the game! There could be needed some changes in the "reroll" and the "power ups" of those dices, even possibly adding power ups or different varieties of dice.

Overall, pretty good game!

Developer

Nice idea for power-up dice. I tried to add some trap in the scene which would cause the rerolling but no time to add it. I would think about how to add the changes to players. Thank you!

Submitted

Fun game, with an interesting concept and a really cute art style :) Randomly disabling movement directions could get a bit frustrating, I think it might be better to only randomise the gravity so the player remains in control (but not too much in control). Overall a very creative idea that has a lot of potential

Developer(+1)

Thanks for your suggestion and I may change the disabling movement to another way. I guess the random ability gaining is more flexible for players than disabling. Thank you for playing! :0

Minimalist art was very charming, and I was enjoying played in spite of the randomness getting in the way of progression (like not being able to move left OR right), and once I got to the third flag there was no next level or game over screen (assuming due to time). Overall, super cute game!

Minimalist art was very charming, and I was enjoying played in spite of the randomness getting in the way of progression (like not being able to move left OR right), and once I got to the third flag there was no next level or game over screen (assuming due to time). Overall, super cute game!

Developer(+1)

Thanks for your patience and playing and I really appreciate your kindness. I may reinforce the feeling of reaching the flag and reduce the frustration caused by randomness. Have a good day!

Submitted

I can see the depth of the main idea. The game could have been very enchanting but everyone knows short-period events like this jam brings lots of problem to the development process. well done and keep it up. by the way, I think I played all levels ;)

Developer(+1)

Thank you so much! Really appreciate your comment. I feel very disappointed when I cannot finish it and deal with the problem it has, but I'll keep working and thinking! : )

Submitted

Interesting idea but I just couldn't get past the first level, this is too random :/

Developer

Yeah, the randomness conflicts with the road-finding I guess, I'll consider making it a party game or something else. Thanks for playing

Submitted(+1)

It is  a very imaginative idea and the graphics looks stylized. I think  if this game becomes a multiplier party game and I have to compete with my friends, it would be more interesting.

Developer(+1)

Great recommendation! We try to give player some frustration but the time is too much I guess. I know sometime you have no choice but wait is a bad experience. We’ll add some mechanics to fix it and I think the party game is a good idea

Submitted

waiting is boring a little, but simple enough to understand and quite fun

Developer

Thanks for playing and we’ll try to fix the boring adding some control while waiting.