The graphic style and the audios of the game are very dreamy, and I was expecting there will be some meta part since the author always speaks. As for game experience, the rules are easy to understand, but I just passed many levels by trial and error, cause it seems impossible for me to get solutions by thinking.
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That's totally fair, I think the trial and error comes from a poor level design and lack of stakes from our end. Because failing is so forgiving players are almost encouraged to try every possible option, and early levels are too hard and don't introduce the nuances of the movement system. I think I could keep the game the way it is if I was aiming for a more casual expierience but for a more puzzle game I'd have to change the levels and stakes. I really appreciate the feedback.