please make rule 34 content for Belzbro.
antonc13
Creator of
Recent community posts
That's totally fair, I think the trial and error comes from a poor level design and lack of stakes from our end. Because failing is so forgiving players are almost encouraged to try every possible option, and early levels are too hard and don't introduce the nuances of the movement system. I think I could keep the game the way it is if I was aiming for a more casual expierience but for a more puzzle game I'd have to change the levels and stakes. I really appreciate the feedback.
I like the minimilistic artstyle. The gameplay took me about half a minute to understand but once I did the game was quite fun. If the time constraints of the game jam werent present I think that a little work on the music + audio and tutorial would have been great but because the 48 hour time limit was madatory I think this project is real cool!
The concept and art is really cool. I love the idea of a dynamic shooter where the player gets to choose what their objective is. If given more time I think the game would play nicer if the controls were fleshed out and enemies had less health but with the time constraint I think this project is really cool!