Took a few minutes to fully understand what to do. Once I did, it was a lot of fun. Having the different hazards start only after you passed a certain height is an excellent way to ramp difficulty without rushing the player.
Music, SFX, and visuals were all solid, I especially liked the style of the initial tutorial screens
It has a very addicting quality to it - I can see this making a fun mobile game (if you want to go that route with it).
A few pieces of constructive criticism:
- I did have an issue determining which was was up a couple times. Having a direction indicator of some kind would help a lot here.
- The lasers stop being much of an obstacle as the speed of the dice blocks ramps up. Maybe the charging time for them should decrease as you continue going higher.
- I couldn't figure out what to do once I got to the moon. Not sure if I have to go sideways for a while? Maybe I missed something in the tutorial? Not sure.
- The dice don't seem to serve a purpose beyond acting as building blocks. It may be nice to have the blocks behave differently depending on the number (or maybe forego numbers altogether and use pictures instead).
- You can lock yourself in to the blocks (which is a good feature), but then you can clip yourself back out of them. maybe this is intended, but it feels a bit unnatural.