Really cool idea and I like the concept and controls a ton, there's lots of potential. One thing I think can help take it to the next level after jam is set up a dummy Player1 can hit, and experiment with the animations of the attacks so that they feel more fluid and juicy, maybe not so much startup, but a bunch of recovery time after instead. Studying fighting game animations also helps with this. Example is Potemkin's biggest normal attack in Guilty Gear, he's the biggest character, and it's his biggest attack, he puts his whole body in it! And there is only 23 startup frames 5 active frames 29 recovery frames, way less than I'd expect. Awesome work and congrats on finishing the jam!