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(3 edits)

It’s really impressive to hear that you have beaten the crazy! I honestly thought no one could do that. Thank you so much for playing our game and having fun! <3

EDIT: I actually thought the best combination would be Physics / Wind / Water (e.g., Archer + Enchanter + Ice Mage), but I am really surprised when people talking about how powerful other combinations are (mainly Fire / Thunder) in feedbacks. Seems like I’m dumb on our game! xD

If we have more time definitely we will make it better!

(+1)

The general things I found were that you needed to have some shield/heal, especially for the later enemies. Going in guns blazing would not do any good if the Crazy gets a +200 on you first turn. The physics/wind/water combo is probably second-best imo, but I usually opted for Archer/Druid/Paladin if I went that route, just so I didn't die immediately.

At least from my experience, it seemed the reason fire/thunder was so good was because it has the potential to do huge bursts of damage compared to the other combinations (although its fully possible I just never got lucky with other lineups)

(1 edit)

True! As you said, I think as Fire/Thunder combo requires only 2 elements (and a higher damage compared to Water/Wind) it is easier to find some lucky bursts during a battle. Archer/Druid/Paladin sounds like a quite balanced team! Glad we decided to make some last-minute buff for healing/defense …

Those feedbacks are absolutely helpful for us to tune the game further. Much appreciated!