Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Of course, I’m a linux user myself :) The game was partially developed on linux, partially on windows by other team members. Luckily godot, blender and other cross platform tools make this basically unnoticeable.

Originally we planned a linear map with consecutive challenges, but that is much harder to balance and we were running out of time, so we decided a sandbox playground would be better. It also helps that this way you can run around aimlessly and have fun just by bouncing and making yourself ridiculously fast. Extra points if you happen to jump into a puzzle and cheese it that way.