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(2 edits)

I gave it 5-5-4 for the ratings. It is SO GOOD FOR ME :D

The art and audio is more than decent. Mainly, very cool idea overall! I love how you have to be so strategic with the dice roll selection to compensate for the mastery over the movement of the ball. And you don't just let the player go on full easy mode the whole time (by using the cyan dice the whole way, with lowest values which makes precise movements a lot easier). Instead, you apply a lot of dice color checks along the levels.

I do have some suggestions with some stuffs though (they feel like nitpicks, but I seriously love this game and I think these might improve it):

1. Quality of life changes:

  • Have each colored dice a different sided dice. It would fit their nature more. That means white dice would be a D6, dice cyan can be a D3 (or a D4 since I don't think many people know about the D3 dice's shape), and so on.
  • Re-position the UI a bit for the current directional dice and the set of possible dice choices into something like the attached image. That might be faster to read imho. Do note that I think you can swap the white dice's and the cyan dice's position so that all the dice are in an incremental order.
  • The dice rolling animation can be indicated a bit clearer. Make it so that during the rolling process, the color (or shape - basically add a more distinct visual cue other than just shifting through different values rapidly) differs greatly from that of the static state of the rolling dice.
  • Make the hitbox a bit clearer for the tiles and the ball, since some precision parts are a bit confusing to determine the actual hitbox of the ball and the ball. I did figure out that the ball's shadow seems to be the best hitbox reference point for the ball, however I think an outline of some sort on both the ball and the tiles would be nice. Then again, I do understand that this has been a problem for new players to a game that has 8 directional movements in a 2D world, with no option of changing camera perspective.
  • Level selection. I 100% the game, however I wanted to revisit some levels to try optimizing them (sometimes I do random speedruns in random games xD). Yet the only way for me to do that is by playing from the beginning. Being able to replay levels that I've completed before would be neat.

2. Possibility of speedrunning support:

I think the game has a lot of potential for setting up speedruns. It's just a game jam so I understand if these are too much, of course. After all, speedrunning often requires a decent amount of players in the community to actually be worthwhile to most developers. But again, these are just suggestions of simple features that can be added:

  • A level timer, and a start-to-finish game timer.
  • A restart button, for immediately issuing a respawn order to the ball, instead of having to run off the nearest edge.
  • A reduced respawn time. Currently the ball takes quite a while to fade away and fully respawn.
  • A sped-up dice rolling animation.

Hopefully I wrote that whole mumbo jumbo essay clear enough. Once again, I really loved your game!

P/S: I couldn't give live commentary due to not being able to stream, sorry