This was a cool twist on the theme. Top marks! I loved how I basically ended up playing volleyball with my enemies, instead of fighting lol - and I really like the penalty system as a concept, though I barely felt punished; rather challenged instead. And my curiosity drove me to drop the dice on purpose, just to switch it up a bit. Which may be a good thing, but I don't think it works an an incentive to actually have to catch it, if that's what you were going for (since the dice is cursed). Maybe if the penalties would accumulate, you'd really be forced to be more careful / strategically? - Eventually I ran into like 4 little dudes and the game crashed tho. Maybe worth looking into your event system.
Viewing post in Dice Souls jam comments
Thank you for your feedback!
I hope you won your volleyball matches against the enemies :D
The curses in general could obviously use some more polishing. We had a few more ideas but they were very time consuming and the deadline is the deadline so... We ended up with what you played :D
The curses DO stack together, you can have all of them at once (which then basically renders the dropping mechanic useless because you then cannot be cursed any more). Did you mean like, having multiple times the same curse, to have the effect even worse?
Thanks for the crash report, did you just WALK into them when the game crashed? What build did you play? Web or Windows?
Anyway, thank you very much for your kind words and ideas, we really appreciate it!