Thanks for playing! The coloured doors were to add a bit of variety to an otherwise pretty standard base game. Orange for automatic doors, pink for dashing through, and blue for destructible. They also act as barriers for triggering the AI, so you can either skirt around their interactions to avoid them or go all out. I’m really pleased you enjoyed the gameplay, the effects and audio really make a big difference to the game’s feel. I’ve already cleaned everything up and added a few extra features for after the jam. Appreciate your time playing and reviewing, cheers.