Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+3)

Definitely a very interesting setup for a game, a bit limiting but obviously 48 hours not that much to be able to make.  But an interesting concept none the less that reminds me of a few similar games I have played.  Though it leans somewhat into the weirdness of the dialogue, but there's now ay to see the true dialog which is unfortunate.

I feel like some sort of randomization between some quotes on the different dies and such could be interesting.  That way it would pick a word or a sentence or something.  And then go from there to just make it completely weird.  Even if it doesn't fit at all.

Definitely an interesting experience though for sure.  I'd be interested to see more situations and such with a setup like this.

(1 edit) (+1)

Not seeing the actual dialogue was actually kind of intentional on our side - we wanted the player to kind of fill the gaps using their imagination. It's more about socially acceptable actions than particular words that you use, and the ambivalence of boss's responds was meant to play on that. But we definitely didn't keep it to the same standard in all of our possible interactions, that's on us.

We were originally going to make few more levels with same action dice but a different object die - for example, have a succesful date or maybe even something more complex, like cooking and serving a dinner, but of course that ended up being way outside of our scope.

Thank you for your feedback!