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(1 edit) (+1)

Not seeing the actual dialogue was actually kind of intentional on our side - we wanted the player to kind of fill the gaps using their imagination. It's more about socially acceptable actions than particular words that you use, and the ambivalence of boss's responds was meant to play on that. But we definitely didn't keep it to the same standard in all of our possible interactions, that's on us.

We were originally going to make few more levels with same action dice but a different object die - for example, have a succesful date or maybe even something more complex, like cooking and serving a dinner, but of course that ended up being way outside of our scope.

Thank you for your feedback!