Well Done.
Curious to know about your design decision to do a Hex grid. And it appears you have 2 half hexes at each room entry-exit: is this to do with your algorithm?
Do you have a square grid planned or in the works?
Hexagonal grid is better suited for mapping natural locations (for the same reason it is used in Perilous Shores). I'm going to add a square grid as an option, but this will be a purely visual feature - the underlying mesh will remain hexagonal.