Hexagonal grid is better suited for mapping natural locations (for the same reason it is used in Perilous Shores). I'm going to add a square grid as an option, but this will be a purely visual feature - the underlying mesh will remain hexagonal.
Hexagonal grid is better suited for mapping natural locations (for the same reason it is used in Perilous Shores). I'm going to add a square grid as an option, but this will be a purely visual feature - the underlying mesh will remain hexagonal.