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(+1)

Overall nice polished game especially on the graphic side and wise choices in music and SFX. to be honest I have some points for u guys and i will be happy if u do this for me too. A level design like level 11 isn't attractive, puzzle games usually have short intervals between events, and the player instead of being just a viewer has an impact on every event. next, i also could win some levels without touching probably 90 percent of the level's blocks like level 12, so what's the point of this complicated level design when i can dodge it. this game has lots of space to improve. well done and keep it up

(+1)

Thanks for the feedback! We made level 11 as a joke so it's not a level to take seriously haha, we understand that that is how puzzle games should work, and we tried our best with the other levels to design a fun experience. Also most of the levels do have multiple solutions, there isn't a set path that the player needs to take. We designed our levels around that premise, so it's expected in some of them to be able to beat it quickly! Thank you for playing :)