let's explain this way, there is not any pure randomness in video games. Devs always manipulate randomness to balance the player's experience. In a very simple situation like this game, a senior game designer always monitors the dice value and didn't let it roll over all possible numbers. for example, if the player encounters 2 values 1 after 2 rollings, for the next round, the game designer removes values 1, 2, or even 3 from possible numbers to let the player receive a big number to balance his experience. it's a very disappointing experience that the player has tried so hard for winning the waves and every time we have given him a very little prize for this. so, we must handle this bad luck sequence and give him a promising prize and the best and simple solution for this is to manipulate possible numbers for dice rolling.
white-sparrow
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i gave it some tries and to be honest because of wrong screen ratio (in the picture below-windows platform - side-by-side monitors) i couldn't test it very well. hopefully, the core gameplay was very clear for me. nice game and completely fit into the jam theme. moreover, i will be thankful if you play my game and review and rate it.
"swear fealty to the queen" and after reading this i was wondering why I should do this in this situation 😂. after feeding birds with bread and after the last betting, I was curious about alternative endings. are there other endings too? however, I will also be thankful if you play and review my game too.
i played it for some rounds. it follows a creative interpretation of the jam theme and it had more potential. by the way, we know that the first purpose of events like the GMTK is for trying and enjoying the path, not the destination. well done bro. Moreover, I will also be thankful if you play and review my game too.
i played it for some rounds. it follows a creative interpretation of the jam theme and it had more potential. by the way, we know that the first purpose of events like the GMTK is for trying and enjoying the path, not the destination. well done bro. Moreover, I will also be thankful if you play and review my game too.
i spent some time searching the dungeons and always liked the games like this. first, I went down as possible till I could see the skeleton man xD. Overall I like the art style and animations, well done. but tbh, I couldn't figure out why I must get back to the start point for just one hit. Moreover, I will also be happy if you play and review my game too.
After Yahtzee tower I'm unstoppable, nobody can reach the first turn.
good idea and it just need some common features that this genre should have. towers can't be put in the same places or waves' strength always must grow up. well done and I enjoy it and i will also be happy if you play and review my game too.
Overall nice polished game especially on the graphic side and wise choices in music and SFX. to be honest I have some points for u guys and i will be happy if u do this for me too. A level design like level 11 isn't attractive, puzzle games usually have short intervals between events, and the player instead of being just a viewer has an impact on every event. next, i also could win some levels without touching probably 90 percent of the level's blocks like level 12, so what's the point of this complicated level design when i can dodge it. this game has lots of space to improve. well done and keep it up
i played some levels and must say it's a nice try for the first game. from my view at this point you need to expand your acknowledgment of engine ability like physic system and etc for creating a more smooth experience. one more thing, don't package your project file with the final build. be patient and keep it up!
The wonderful art style and Enchanting music! Despite the incomplete gameplay, I would say I played this game more than 5 or 6 times just for finding more dialogues and I got depressed that i couldn't find more. "I even painted it all myself" is everything that you should be proud of and focus on it. I don't like to brag but i want to spend more time in this game and this is my longest reply so far in this JAM. well done guys and keep it up.