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Thanks for the feedback!

The UI with ammo left was planned but I forgot about it in the end because I was running out of time to finish the game! Also, I wanted the player to choose between picking up new dice at the end of each level to get new posibilities, or keeping the current dice if the current synergy was good. But it is not very clear and the level based progression does not fit very well with that!

I'm glad you had fun playing :)