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(+1)

I love all the different options you can get for your gun ! It’s like a Borderland where you get a new weapon every time you’re out of ammo.

Suggestions : add an indicator for how much ammo are left in the game, add a way to “save” a gun config that you like so you can reuse it later (maybe for a limited number of times, or with a power up only ?), and pleaaaase boost the damage output for the shotgun, because the range is so small I would expect it to one-shot enemies to become viable. :D

Well done, I had a lot of fun playing that!

Thanks for the feedback!

The UI with ammo left was planned but I forgot about it in the end because I was running out of time to finish the game! Also, I wanted the player to choose between picking up new dice at the end of each level to get new posibilities, or keeping the current dice if the current synergy was good. But it is not very clear and the level based progression does not fit very well with that!

I'm glad you had fun playing :)