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(1 edit)

Hello there, fellow THREE.js user! I thought that fps bar looked familiar.

Speaking of which, framerate was pretty bad on my pc, around 15-20 fps. I didn't play this on a very high-end pc, but I still wonder if there's some room for optimization there. Maybe even something like bundling up with webpack would help a little? Otherwise, maybe allow the user to tone down post-processing / advanced materials a bit.

Apart from that, the game is pretty fun and I like the creative interpretation of the theme. Got a score of 19, which I guess isn't great, but hey, I'm somewhat proud of it! A few minor UX improvements I would suggest:

- make the customer order numbers bigger, physically at least. Right now, it's hard to keep track of everything that's going on and it always took me a while to decipher an order, which is not something I want to spend time on in this sort of game.
- make it possible to click and drag dice to minimize the number of interactions needed.

Okay, enough of my rambling, gotta fetch some lunch. This is a neat little game, and I can totally imagine filling a few boring hours with it, well done!

Hello LukasWho!

There isn't much room for optimization - it's merely that the visual effects are quite expensive. I wanted to add performance settings but no time. If I went ahead with this I'd add options to disable MeshPhysicalMaterials, SSAO, and Bloom. I don't think webpack would help with anything but loading times.

Good ideas for UX improvements.  Dragging is defo good and i could have probably made those customer orders a little bigger.

Thank you so much for the detailed feedback!