Hmm... kinda feels like the stealth genre clashes a little with that timer that puts such pressure on you to get to a safe place.
I do love aesthetic of the game quite a bit, and I'm quite a sucker for these kinds of thieves/conmen/cheater-themed games. But something about this game's formula feels a little awkward.
I know there's a good underlying concept here. I just can't seem to put my finger on what is it that strikes me as "at odds" with the core concept.