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(+1)

I will be honest, i had no clue whatsoever what was going on but i managed to solve every single puzzle.

You have to teach mechanics one by one, putting every single mechanic and expecting player to understand how it works doesn't work. So you have one level that explains movement, another that explains rotation, third level that combines both of them and so on. (I have problems like that in my game too)

There's no point in rolling the dice on the top right because you can't really gather anything useful from looking at it, rotation is very slow, confusing and unintuitive.

Movement keys are inconsistent, you have to hold a key, but i usually press them quickly and that sometimes eats the input.

This game definitely has some depth, but because there's no good tutorial it's hard to appreciate the depth of the game.

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Thank you for your time, I'm glad you played until the end!

We're aware that the lack of tutorial makes players unaware of what they are supposed to do, and we'll surely fix this and the movement input problem if there is a future update. 

I'm not really sure what to do with the die in the top right corner as somebody found it useful while others never used it, but it can surely be improved by resolving the issues you pointed out.

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I've seen in other puzzle games they have a preview of each action, so you can at least immediately see what will happen to a die if you move it up/down/left/right

As for the die in top right corner, well, try making a smooth 90 degree animation when you rotate it in each direction.

But i will be honest, i haven't seen this mechanic work well in other games too, it always seems confusing to me, but maybe that's just me.

Thank you for the idea! I feel like a good preview will make the top right die less useful so that it can be removed