I will be honest, i had no clue whatsoever what was going on but i managed to solve every single puzzle.
You have to teach mechanics one by one, putting every single mechanic and expecting player to understand how it works doesn't work. So you have one level that explains movement, another that explains rotation, third level that combines both of them and so on. (I have problems like that in my game too)
There's no point in rolling the dice on the top right because you can't really gather anything useful from looking at it, rotation is very slow, confusing and unintuitive.
Movement keys are inconsistent, you have to hold a key, but i usually press them quickly and that sometimes eats the input.
This game definitely has some depth, but because there's no good tutorial it's hard to appreciate the depth of the game.
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