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(+1)

A cute little top-down shooter! Since you asked for feedback, I would mainly suggest adding a more interactive twist: randomizing the score is a boring piece of output randomness. A more interesting idea would be to base the score on the sides of the dice (as others have suggested!) or perhaps on something like the distance the bullet had to travel (rewarding close combat), etc.
While the concept is basic, the game looks fine and the dice move in an interesting way. Congrats on the entry!

(+1)

Thanks for the Feedback TonyL, In the future once the Jam ends I plan to add a few more interactive twists - maybe I should have prioritised these earlier on in the jam over visuals, but got stressed with wanting a completed product! I definitely agree score does not effect the way the player decides to play the game, I was thinking basing bullet damage on which side of your dice is currently facing upwards!