I liked the way combat works in this game. That you just dash through the object and spam WASD to deal damage. This gameplay mechanic has some potential. I somehow feel even more engaged with the battle. But its actually is the main problem wih the game. Although it feels great - its hard to conrol. Even when you scale up - you die everytime. I dunno, maybe I should've taken safer approach, but I couldn't resist :D Visually its simple, but the particle effects and pp does their job. Its so satisfying to look at. Overall, really enjoyed your project. Great job.
Viewing post in Diced Souls jam comments
Thank you for playing :D I’m glad you enjoyed the game! There is a trade off to being big, but it’s worth it for the extra range and the feeling of power. I really wanted the player to think about how to maneuver with their knives attached so it makes for some interesting battles. It’s got a long way to go as a mechanic (I’ve added guns btw), so we’ll see where it takes me.