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Thanks! Yea I did intentionally leave the mechanics "untold" so that player could have their own aha moments when they figure them out. Of course it can bite me in the ass too if the mechanics aren't simple enough. That's where proper testing would fit in in a normal scenario. 😅 And the bonking mechanic doesn't just decrease the value but fully randomizes it so it's a tool to be used defensively (though of course a bit of a gamble).

Oooooh, I used it twice and it always generated X-1 value so I didn't tried it again. Good to know, now I don't have to idle 20 turns in the last level :D