We really enjoyed playing through this on stream yesterday! Honestly, I shouldn't have enjoyed it as much as I did. I think part of the reason why it was so good is because of the smart level design. You didn't just plop a bunch of enemies in and call it a day, you designed explicit situational encounters with a touch of puzzling and a heap of hot action. Great work.
The die rolling effecting stats was a neat idea, but I largely tended to ignore it and stay focused on combat. I enjoyed it being there though - it was cool to look at it after an encounter and be like, DANG how is my throw stat so high?
Great job on this! With some more art polish and ironing out a little of the mechanical jank (picking up the dice after you throw it in front of you with a low throw stat) it would be a reaaaally great experience. Though I did become quite enamored by some of the jank by the end, I bet a few people on here would get pretty confused if they didnt have someone in chat walking them through some of the more puzzling parts.