This scares me
Falcon89
Creator of
Recent community posts
Prototyping is a great thing to do before doing any big project, you should find out if your approach is correct as fast as possible.
Well they've added ai controllers which allow for missiles, auto docking and auto fighting in the recent update. They also added derelict ship wrecks and even randomely spawning NPC bases, theres even bossfights now against the factorum. All that with no mods or scripts needed, Its just drilling that as you said can only be done with scripts, though you can setup excavation platforms.
Good luck with your stuff!
Your idea is really ambitious for a single developer to pull off, especially while not using an engine. I wish you manage to figure it out.
I definitely see a multiplayer factory game like that working out, the way I would think to do it is to pre-calculate the amount of resource your inventory gains over time and just increase it based on the time passed since last loaded that area. That way you would just store a couple numbers and then multiply them by the time or something.
My projects usually end up being a complete mess due to how little prototyping I do so I wouldn't say that your approach is bad at all.
When it comes to lag i think SE is one of the best options out there, comparing it to other vehicle building games I know its so much better than Scrap Mechanic or Trailmakers in that regard. Its pve got decently good with the latest update, however you have to put a lot of effort to really get to the point of actually being able to do it. I like SE cause of the automation it allows you to do, however that automation only works for logistics, repair and printing but doesn't allow for auto mining which is what you're clearly interested in.
Melee starter car
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