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quite the unique review tbh
i was actually worried about what the point is in making the die roll random densities if you can just bruteforce whichever of those you want, but once i made the game and added the soundeffects i found rolling the die actually quite satisfying to the point where doing that on its own was fun to me. 
you're the only person so far that pointed out my doubts about that exact thing!
i am planning to make a post jam version, and already working on it. 
what do you think of having a non-roll throw option (right click) and the preexisting roll throw(left click)?
i don't think i could've designed the concept of this game in any other way, because dice inherently don't always give you the result you want, but i think giving the player the choice to throw the die without rolling it would make bruteforcing the correct density its own, deliberate part of the game. perhaps i could use that somehow for branching paths, where the random value of the die decides where you can go? 
i feel like the only part truly ruined by this were the last two rooms in level 2. 
because:
* for the 2nd room it was just designed really poorly. 
* for the 3rd room the throw without roll mechanic would've probably made things less unnecessarily cumbersome 
please tell me what you think