The update’s not out yet - there’s a bit of a backlog of variously exotic issues (some of which are originate from GameMaker bugs/undocumented behaviour/breaking changes) and I’m also refactoring a handful of code to be a little faster for common use cases.
If you can trim down your project to a minimally reproducible case, send me a copy over email - the known issues are:
- This issue
- “ignore” checkboxes on instances are not honored.
- The new sprite speed values are not honored.
- Named instances no longer work because
self
is a struct now (and not a constant) ref
types in the beta build cause further oddities because there is no function to check if a value is a ref.- Effect layer colors no longer work because you can no longer do
real(ptr("hex value here"))
- Sprite assets are added “as seen in the room editor” while GameMaker adds them in reversed order
- Updater doesn’t watch room creation code files for changes, only the room.