Hey YAL,
I currently tried to update the room by adding blocks, and when I save and the room restarts, the blocks are added, but the camera no longer follows the player or the object its supposed to follow.
It starts going towards the player but stops right it gets him inside the view, and when I press the jump button, the camera jumps with the player and prevents the player from entering the view, and it will move horizontally with the player when he reaches the edge and is almost about to exit the view. So basically, the camera doesn't allow the player to be inside the view vertically, and whenever I move left and right, it starts moving just as the player is about to be completely outside the view.
I tried adding the 'if (live_call()) return live_result;' in the create and step events of the camera and the objects its supposed to follow, but it doesn't work still.
The room updates, but the camera is completely busted. Can you please inform me how to fix this issue, I'm at an important stage where tweaking levels has be closing and restarting the build every few seconds and this fix would lower work time on these things significantly.
Cheers YAL.
EDIT: While experimenting, I changed the width and height of the camera from 640 x 360 to 1920 x 1080, and I can say that it definitely doesn't work as expected. Basically, at 1920x1080 the camera starts moving when the player is nearing the middle of the screen, but after reloading the room after editing it, the camera starts moving a good distance before the player reaches the mid point of the view. Any idea why this is happening?