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I generally liked the idea that you have to choose between different stats and pick the ones you need in order to continue on the level. The level itself designed really good. You really need to switch out the stats to get to the next point. What I didn't like is the fact that you have to open menu and reroll everytime to get the number you need. This seemed unnecessary. If I could at least pick the exact dice to roll and leave the others. Or, for example, if rolling itself was somehow restricted, so that randomness couldn't be grinded by rerolling 100 times to get the number you need.

Thanks for playing + for the feedback! I'm aware of how the random nature of the dice isn't a great fit for puzzles, but I needed to keep them involved somehow to fit the theme. I think I'm gonna revisit the concept, but with a fixed number of points that players must allocate between all stats :)