Very fun and creative game! It looks great too, very consistent art and color scheme, really well done. The only bug I found was that the dice kept not registering when I dragged them in, which sometimes left them stuck and I couldn't drag them anymore. But, a simple re-roll usually fixed that and I still had a lot of fun. Good job!
Play game
Perception Check's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #77 | 4.250 | 4.250 |
Overall | #302 | 3.857 | 3.857 |
Presentation | #635 | 3.893 | 3.893 |
Enjoyment | #739 | 3.429 | 3.429 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game revolves around rolling dice for various stats on a virtual character sheet, which affect how the player interacts with the world.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Its quite interesting game. I love artstyle. Very adorable. You might need to add some tutorial because sometimes its a bit confusing to understand whats happening. Nice game overall well done ^^
Really creative use of the mechanic and I loved the atheistic.
I got caught out a few times by the glitch with the dice not registering that they were in the box. But 48 hours isn’t a long time and I had a lot of fun with this game :)
I also agree with other commenters that having the swap-points glow, or something, would be helpful both as a way-maker for where to go next, and also for when you don’t have perception and you’ve mistimed a jump!
Cool game! Interesting concept and presentation, awesome work!
Very clever puzzle! Essentialy your goal is to memorise the level, using perception and choose what stats you would need to complete the next objective.
I unfortunately got stuck in one of the rooms (one where there is a platform in the middle, levers ahead and on the left and a reroller on the right). The bug with the stats allocation was present for me as well.
Despite all that the idea is wonderfull, and I really enjoyed my time with game. There is a lot of potential here, and I hope you can finish the game after the jam.
really cool! I love how perception was used as a mechanic, so you'd have to sort of memorize map layouts and get to a sign or a pit and navigate around it with your other stat. That's really creative! There were a few bugs, but those have all been pointed out by other users already.
I do kind of wish the no perception seeing range was a little further though. It makes getting to another dice roller or a sign pretty difficult currently.
Nice job!
thanks for the feedback! I thought about highlighting the outline of the re-roll stations, no matter the distance, but 3D + shaders are areas I'm very inexperienced in so I didn't have the development time :( it's definitely something I'll improve if I take the concept further, thanks for playing! :)
awesome game!!! I really like the idea of the game, design and music/sounds. using RPG stats is adorable. there is a bit glithes (sometimes when u put dice in the stat cell, it doesn't really put in it and u need to reroll. if this happen in the beginning of the game when u can't reroll yet, u need to restart the game itself to play), but it's okay for 48h game. very good!!
I like how you use the dice to change your stats, and the level desing is also great!
The music is really calming and fits the game.
The dice rolling itself is a bit annoying, because of course you want to get the '6' for your stats and the rollings always takes a little while. (But thats really a minor issue)
Besides that, great game :D
I generally liked the idea that you have to choose between different stats and pick the ones you need in order to continue on the level. The level itself designed really good. You really need to switch out the stats to get to the next point. What I didn't like is the fact that you have to open menu and reroll everytime to get the number you need. This seemed unnecessary. If I could at least pick the exact dice to roll and leave the others. Or, for example, if rolling itself was somehow restricted, so that randomness couldn't be grinded by rerolling 100 times to get the number you need.
Really cool concept of using RPG stats and dice to solve puzzles. Great job!
I just wished the menu wasn't so scuffed sometimes, but other than that really well done!
What a cool idea. Unfortunately I got stuck in the floor at a later puzzle and didn't want to start it al over again.
But good stuff!
I wish I could finish this. The presentation of the game is great and so is the core concept. Unfortunately, I got too frustrated with the buggy dice allocation and the constantly resetting puzzles. The stat allocation is interesting but I don't think it works well with the random nature of the dice. I enjoyed what puzzles I had the patience to finish. With a few tweaks and bug fixes I would be interested in giving the game another shot.
thanks for the feedback man! I don't think I'll be revisiting the concept for a while for pretty much the exact reasons you said, it was really tricky to design puzzles that didn't rely on good dice rolls whilst balancing necessary stat allocation. Maybe if there were multiple solutions to each puzzle that were stat independent? Dunno lol. It was fun to try something like this for the jam but I realise it has a lot of flaws.
I enjoy the themes of D&D! Very creative and I really like the style. While some bugs were present with rolling, and I had to restart the game on first play, it was a nice idea!
I love the presentation and the creativity. I wish I could have thought of something like this.
Sadly, the game doesn't work very well for me. Sometimes when I drag a die to one of the stats, the die gets stuck and the game cannot proceed anymore. Had to restart multiple times before giving up.
Looking forward to playing a version where this is fixed!
Leave a comment
Log in with itch.io to leave a comment.