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This was a really cool and fun game, and its amazing that you did this in 2 days.

However, I do feel like the randomness aspect doesn't feel that important. It does change things, but I never felt that I actually cared if I hit one or not, I just focused on hitting blocks.

This is an uninformed suggestion of mine that may make no sense, but it might have been interesting if the dice increased the song speed by a random amount, and the faster the beat the more points you would earn.

Of course, that idea may make no sense practically or just not be fun, but I do think that the dice don't have as much of a purpose as they should in a jam about randomness.

Despite that, this is an amazing rhythm game, good job!

Hey, thanks for playing :)

I appreciate the feedback. I do agree that the dice mechanic is a bit lacking. Of course a lot of it is due to the time constraints.
Our idea was that different sides of the dice affect the song in different ways, so different song styles and tempos would also involve different difficulty and different playstyles.  This is kinda in the game and happening behind the scenes whenever you pick up a dice roll, i did my best to map different beats, song parts and layers have varying difficulty and playstyle, but that was like a whole day of hammering out beatmaps, so nothing got tested or tweaked beyond a basic "is it playable".

 of course the classic pickle is if it's a diceroll you don't have much say in it, so we had the idea of different dice pickups so you know what you're affecting but not what the exact effect was going to be. 

Thanks for the indepth feedback, i really appreciate it :)