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Hey, thanks for playing :)

I appreciate the feedback. I do agree that the dice mechanic is a bit lacking. Of course a lot of it is due to the time constraints.
Our idea was that different sides of the dice affect the song in different ways, so different song styles and tempos would also involve different difficulty and different playstyles.  This is kinda in the game and happening behind the scenes whenever you pick up a dice roll, i did my best to map different beats, song parts and layers have varying difficulty and playstyle, but that was like a whole day of hammering out beatmaps, so nothing got tested or tweaked beyond a basic "is it playable".

 of course the classic pickle is if it's a diceroll you don't have much say in it, so we had the idea of different dice pickups so you know what you're affecting but not what the exact effect was going to be. 

Thanks for the indepth feedback, i really appreciate it :)