Hey Threshold Seven. I love the new mechanics in the new updates but I have some ideas and suggestions-
Dragon Teleportation- If a dragon which has been told to follow you is too far away, it teleports to you.
Backpack- Increases weight limit (double?). Perhaps adds more inventory too.
Mountain steps- To get to the green dragon egg on the island there is a lot of running at a slope and spamming c+space. Perhaps also add bridges and such in the jungle mountains as It just get plain annoying before you get a dragon (that's if you don't die from fall damage before you get it)
Muddled- I have died way to many times because I couldn't craft life saving items when I have the materials. Way too many. Please consider changing how it works or removing the function altogether.
Fire- The fire ring and pit are a little sketchy, its hard to tell if it is inside the "extended life" hitbox and it doesn't register a lot of the time. Not a huge issue but one to look into.
Temples- It might a good idea to have wall mounted torches which could be lit with a lit handheld torch, it might just make it a little disorientating which would be better.
Thank you for being so dedicated with improving Windstone and for listening to the fanbase! I believe this game will go very far if development continues.
I look forward to hear your thoughts on my ideas, goodbye =)
its_me_