These are some great ideas! I am going to add a visual grid to make it a bit easier to orient yourself, and an indicator like https://nakst.itch.io/dices-odyssey uses. As for having a more open area, it ends up making so many possible solutions that it would fit better with a game that requires you to end on a specific face to win, which while I think is a good mechanic also isn't really what I had in mind. Same thing goes with having a smaller number of sides, it's a good mechanic for a game but not really what I wanted to do. I also think the difficulty in trying to see how far a specific number would move would be mitigated by the indicators and grid. I have thought about making the die "roll" as many times as they move instead of just once, but you always ended up stuck on 4 and it felt a lot more unpredictable that even it is now.