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A jam submission

Dicey IslandView game page

A short puzzle game based around maneuvering a die to the flagpole at the end. Made as a part of the GMTK Game Jam 2022.
Submitted by Squareheron942 — 2 hours, 49 minutes before the deadline
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Dicey Island's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#21733.0783.078
Presentation#25062.9222.922
Overall#26152.8172.817
Enjoyment#30782.4512.451

Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are a die that rolls around the stage

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted(+1)

Really cool and creative game Idea! I especially liked the art! Good job!

Submitted(+1)

Visually the game was delightful. However The lack of response to player actions from the game made it sometimes difficult to understand what was happening

Submitted(+1)

Visually the game was delightful. However The lack of response to player actions from the game made it sometimes difficult to understand what was happening

Submitted(+1)

Liked this game. Some improvements definitely could be made to the presentation. It's also a bit hard to know what number the die will end up on. Overall though, the game was still quite enjoyable so well done.

Developer

I don't know if you've seen some of the lower comments but I did mention that I have a new version with indicators including a grid to make it easier to tell distances and an indicator of what number you end up on depending on which way you go.

Submitted(+1)

Simple to play and understand, but it’s lacking a bit of polish that would have made it more enjoyable, such as animating the movements of the dice 😊 It will help make everything feel more “alive”!

Submitted(+1)

Wow, this game was super fun to play, loved the simple art style and the concept fit well into the theme, great work all in all ! :D

Submitted (1 edit) (+1)

I thought the game was interesting, but it ended too soon! Would've liked to see more difficult levels, but it was fun regardless. Good work!

Submitted(+2)

No animations and music. Hard to understand distance. Presentation is very nice. Also i found some bugs. Good job. I hope my comment was little helpful, good luck

Developer

I'm curious what bugs you found, I mentioned a few of them in the description.

Submitted

Oh, you really mentioned they in description.
First of them it’s about pause menu that I think you write about  it in description. At the first start, the menu was closed, but I could not move. Maybe my pc was lagged, because I have never find it again

I'm thinking now about the second one, maybe it's not a bug.  So, player can jump from one tile to another through the void. Due to the lack of animation, I do not understand whether it is possible to do this or not.  maybe the player is jumping or flying or just walking

Developer

oh yeah, that is intended but I didn't really use it in any levels. In my updated version it's much more obvious, three of the levels can only be beaten by doing it.

Submitted

Oh, so I only found those bugs that you already knew about XD

Submitted(+1)

Neat idea, and I love the art, but in it's current state it's too rough to figure out how my moves will place the dice. Looking forward to the updated version post-jam, will definitely revisit it then :)

Submitted (2 edits) (+3)

As others have said already, it's hard to plan ahead because it is just hard to mentally visualize 3D rotations of a cube especially when you combine rotations on different axes. The visualizations you added post-jam help a bit but ideally the player should be able to plan several moves ahead, or you just can't expect players to have any sense of self-direction or volition as they're solving any given puzzle.

Many commenters also asked for a grid; to clarify, I think the underlying problem is that the tile art is visually confusing.


My first read of this is that it was 6 tiles wide, so I was surprised to find that it's actually 4. The 3/4 perspective is not helping with legibility either, because at least in my head I start to expect that the squares should be wider than they are tall, due to the perspective skew, which further messes with my ability to accurately measure grid squares. For a puzzle game like this readability is way more important than nice art. For example this is way more readable:

Heroes of Sokoban\

I'm curious if you explored the simpler premise of navigating the dice from point A to point B with the same rules but just in an open area, without the added limitations of bottomless pits? Was that too easy? Too open-ended?

I'm also curious if you explored using smaller numbers? 6 is a little too many squares to reasonably expect anyone to be able to eyeball, but 1 or 2 is fine. Can you still make interesting puzzles with say, just 1, 2 and 3? Have you explored using different rules for how the values change as you move? Maybe the value just increase by 1 every move, wrapping around after it reaches the maximum.

Developer

These are some great ideas! I am going to add a visual grid to make it a bit easier to orient yourself, and an indicator like https://nakst.itch.io/dices-odyssey uses. As for having a more open area, it ends up making so many possible solutions that it would fit better with a game that requires you to end on a specific face to win, which while I think is a good mechanic also isn't really what I had in mind. Same thing goes with having a smaller number of sides, it's a good mechanic for a game but not really what I wanted to do. I also think the difficulty in trying to see how far a specific number would move would be mitigated by the indicators and grid. I have thought about making the die "roll" as many times as they move instead of just once, but you always ended up stuck on 4 and it felt a lot more unpredictable that even it is now. 

Submitted(+1)

The pixel style is good, but animation when moving would be good.

Submitted(+1)

Honestly a pleasant, engaging and well made puzzle game. Just makes me feel good, you know? Love the artwork especially.

I realise the 48hr limit meant there were some parts to improve but that you've already made such changes, so nothing really to add! I definitely think it's worth continuing after the Jam

Submitted(+1)

A pretty interesting puzzle mechanic! I feel like the game needs some sound effects though.

Submitted(+1)

I love this idea so much! Really creative take on the theme and could defs see this being a cool puzzle game on the app store in the future! Also it was very polite how you stopped me from falling off if the number was too big hahaha, although that would be funny if it did too! nice work :)))

Submitted(+1)

Really good art! Like other commenters mentioned, a "next move" image would be a nice addition, but it looks like you did that already. Great work!

Submitted(+1)

Loved the idea! I think that animations to show the die rolling could be very helpful- I also think that a grid would be nice, and most importantly, I don't have a reference die with me, so I think that some image or some way to view the sides of a d6 could be helpful.

Really only small gripes, I loved the idea and think this was a very cool puzzle game!

Developer(+1)

Thanks! As I've said to most other people that have played my game, I have a version that includes most of that stuff already.

Here's what it looks like:

Submitted(+1)

Nice puzzle and executed well, though I think some like "next dice" would be great for planning moves ahead. Also, as others mentioned - a visual grid would be nice.

Developer(+1)

This is currently my updated version of the game, and I would have uploaded it by now but I have to wait until the jam ends to submit it. It doesn't have a grid but I think it works better because you can make predictions further ahead and I personally think it looks better.

Submitted

That is precisely what I was thinking about!

(+1)

Really cool idea and it works quite well. It's really confusing visually and there should maybe have been a grid of some sort. I had no idea how far I would actually go most of the time

Developer

I have mentioned in other comments that I have an indicator system implemented, I just can't upload it as a part of the jam

Submitted(+1)

I love the tileset on this one, took me sometime to finish some of these levels , but i got to finish your game untill the end! congratulations on your entry,  good job on submitting it on time!

Viewing comments 29 to 10 of 29 · Next page · Last page