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The movement techs were VERY fun to play around with. Yet I had to read to learn about them. Incorporate them into the tutorial, and it would be divine. Expressing the dice effects in the game is another start. Like FREEZE or HEAL. Stuff like that. Great game,

Thanks so much for the feedback! I definitely spent a majority of the time fine-tuning the platforming, so I'm glad you were able to appreciate them. I'm gonna work on better tutorialization and UI for a post-jam release, so stay tuned y'all ;)