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(3 edits) (+1)

bruh my team literally did the same thing, but yours expands on the idea a bit more with the turn mechanic actually being used, the reveal mechanic which reveals information on the next roll, and the flow mechanic which is all very neato. (also a story and multiple music tracks?? nicee) 

art is absolutely top notch, music is good as well, although at the end where the edm drums kick in could've been better, but i'm not going to stress on that too much.

good job on this damn, more people should check this out!!

Hi, glad you enjoyed our game, I'll make sure to play yours too!! About the music: yeah, unfortunately we had some problems near the end triggering it at the right time and stopping a track before the finale :/. The two endings were supposed to have entirely different tracks. We managed to fix it luckily so after the Jam is over we'll publish the updated game! If you're curious about listening to those two tracks in the meantime we released the OST on Bandcamp. :)

(+1)

wait what do you mean two endings..?

(1 edit)

well basically you can get a "good" ending by completing the game normally and then you can get a "bad" one if you do too much of a... thing. try and get a look at the ui/some of the starting dialogue. "the past isn't as fixed as we think it is".