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(+2)

Very cool concept - had to play against myself as noone local to test with, but got the idea. Fun challenge, with a fun layer of strategy in attempting to hide dice from other players or playing aggressively and attempting to knock off opponents' best rolls :)

I found the high number of turns and the slightly slow, floaty physics could make it feel a little slow paced at times - would love to see a shorter, snappier version - maybe even as an alternate game mode?

(2 edits) (+1)

Thanks! After the jam we plan to follow up with development and putting in ideas that we didn't manage to put inside during jam ( as well as dice textures mentioned in the info at the top). One of them will be different targeting so that we aren't that restricted by physics to make velocity higher as well as more advanced way to do trickshots ( adding spin to the shot will make it go non-vertical allowing to throw over the blocking geometry ) . Apart from that we also plan at least AI matches. Also if you didn't try shooting opponent's dice out of stadium I highly recommend trying. Hope you enjoyed nonetheless! :)