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Dice Out!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3463 | 2.584 | 3.222 |
Enjoyment | #4177 | 2.049 | 2.556 |
Overall | #4229 | 2.168 | 2.704 |
Presentation | #4878 | 1.871 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game makes you fight with your friends to have the highest points on your dices, by throwing each other's results off.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really unique concept! I wish I had friends to play this with *tear drips down face*, but i can see this being super fun with others! Good job :)
Nice idea ! It is an intersting mix of games like curling and dices. I also liked that each player start from a different angle, the accuracy gauge, and the obstacle on the board, this features add some complexity to the game. In addition to fixing the dice texture, it will be nice to add some sounds and to be able to quit during a game by pressing escape.
Thank you very much for your feedback! As we mentioned before, we do plan further development of our game and we will certainly introduce a lot of improvements.
An elegant concept. I can see it developing into a very fun game.
This is a pretty neat core game, and while playing this version itself is kinda rough, I can see where the idea is going! I really hope that you choose to continue with it, because this would be a really fun game with some more time put into it, and getting the gameplay feeling fine-tuned!
Thank you for your kind words! We do plan to continue the development, in fact we already have prepared a build that fixes the issues of the current one, while also applying changes to the physics that will (hopefully) make the core experience much more dynamic and enjoyable. We also have a lot of ideas for additional mechanics down the road, but one step at a time :P
Great concept and strategy involved. Nice game :)
Thanks!
Very cool concept - had to play against myself as noone local to test with, but got the idea. Fun challenge, with a fun layer of strategy in attempting to hide dice from other players or playing aggressively and attempting to knock off opponents' best rolls :)
I found the high number of turns and the slightly slow, floaty physics could make it feel a little slow paced at times - would love to see a shorter, snappier version - maybe even as an alternate game mode?
Thanks! After the jam we plan to follow up with development and putting in ideas that we didn't manage to put inside during jam ( as well as dice textures mentioned in the info at the top). One of them will be different targeting so that we aren't that restricted by physics to make velocity higher as well as more advanced way to do trickshots ( adding spin to the shot will make it go non-vertical allowing to throw over the blocking geometry ) . Apart from that we also plan at least AI matches. Also if you didn't try shooting opponent's dice out of stadium I highly recommend trying. Hope you enjoyed nonetheless! :)