Right off the bat I liked the tutorial room explaining the controls and goal.
The Good:
- Controls are very smooth and responsive. Using mouse and WASD keys works well.
- The overall goal of the game was straightforward and understood from the beginning
- Custom graphics and music. That stuff takes time and that effort earns points in my book.
The Less Good:
- Graphics are not bad but also don't stand out. Colors were easy on the eyes but a little bland/samey
- No damage indication on the enemies, you simply had to shoot them until they disappeared. Needed some kind of feedback on that front. This was especially the case with the boss where I was unsure if i needed to shoot him or outlast him.
- While most enemies were good and made you dance around while shooting them, some enemies were completely unavoidable due to their speed compared to yours. You had to hope you could get lucky enough to kill them before they killed you.
- Very linear. Always to the right, rooms always the same shape. I think some variety would have gone a long way. Vary up the room styles a bit, and make it more 'dungeon/maze-y' where the player needed to not only fight off enemies but find their way out.
Overall certainly not bad, especially within the time limit. Concept is workable, just needs polish and more too it.