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(1 edit) (+1)

I'll be very honest, this game kinda feels like a bunch of asset packs thrown together trying to make a cohesive experience. The sprites aren't consistent with one another, as an example, the main character's sprite has a way more realistic and anime-esque artstyle with black outlines, while the dices have a way more simplistic artstyle with blue outlines. The songs, while good, also don't fit with one another, I can't explain this very well since I'm not a musician but the main menu song has a more whimsical and cloudy feel to it, as the song that plays while you're fighting has a way more medieval and naval feel to it. The controls on the menus can also be a bit confusing since you can't use the mouse in the character select screen, while you can in every other menu. The level up screen can also be quite jarring since it stops the gameplay completely. Great game but needs more polish. P.S: sorry if I sounded harsh, it wasn't my intention.

(+1)

Yeahh some of these are bugs some are definitely due to it being rushed. My logic with the outline differences was the black outline would make the player stand out more compared to the enemies but yeah it feels a bit off.  The controls in the main menu was a bug that we unfortunately couldn't fix in time before we had to submit. Thanks for the feedback!

It would make more sense if the player's outline were blue and the enemy's one red.