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It wasn't really obvious where the teleportation pads would take you on levels with several of them, which does make it hard to logically plan accordingly. Maybe putting numbers on them would have helped somewhat. It would have also been nice if the game kept track of your best score on each level. Aside from that, your game was not only really visually stunning and deeply cohesive, but each new mechanic was very clever. Great work overall!

(+1)

The way the review started had me worried that it was going to be all negative and likely haunt me for way too long but the end put my mind to ease :P

The teleportation pads would originally would have lines (like translucent wires) to indicate where they go, so that it's clear which they are linked to but you'd still need to figure it out in a level with multiple. Same with buttons and what they hook up into. As for the keeping track of your best score in a level, I'll make sure to add that to the list as it shouldn't be too hard. 

We're planning on a small post jam update, would you be interested in being msged when it's out?

Aw jeez, sorry if the opening was a bit too negative- I think that your game is really great already, so I want to give as much feedback as possible to help make it amazing! I'd love to get a message when you drop an update!

Heya, a polished post jam update has been pushed out for people to play with a WebGL version out aswell.