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ALunarWaffle

56
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4
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A member registered Aug 04, 2019 · View creator page →

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The visuals, sound effects, and music were particularly good. I do wish there was more game here, it sort of feels like we were only getting started. Still, the game was very enjoyable and I could totally see a whole game being made using this concept!

We appreciate the constructive criticism! The person who drew the tutorial art was betting money on how long it'd take for someone to comment on loss being in there. 

This reminded me of old flash games. Simple concept, but pretty fun. I do wish the player was automatically reset when you fall down pits, but it's not too big of a deal. I wonder if you could make more intricate puzzle ideas with this concept, but what you made is certainly still very enjoyable!

I enjoyed the unique movement style. It is a bit annoying when a fly will spawn too far above your head to eat, but it's not that big of a deal and is still reachable when you're the big frog. The music change in particular was very good, and the game as a whole was pretty fun.

Very fun. I enjoy the feeling of going from an extremely slow and weak plane that struggles to knock over one book to a fast plane that can knock over multiple books in one shot. I will say, I feel like the progression of that change could have been stretched out for me, as I was able to max out upgrades with half of my time to spare.  Still very enjoyable!

Very enjoyable. I will say, I felt like the death barrier was a little unforgiving, but aside from that it was pretty enjoyable. It looks and sounds phenomenal, and the zoom out to show your haphazard tower is a nice touch.

I really enjoy the simple single mechanic. I especially appreciate the fact that the size is a bit generous. It makes the game feel much more fair, especially when things speed up. Like  many people have said, more sfx would have been nice, but to be fair turning this game into a rhythm game would have taken a lot of additional planning and execution. Taking the game for what it is, it's a very enjoyable deep dive into one concept.

I'm a real sucker for these types of games. It reminded me of The Beginner's Guide somewhat, which is the highest praise I could possibly give. Reusing photos from other projects was a brilliant idea, and by making a game within your skill level you made something totally unique. I have to agree with others that the second photo was particularly hard to get past for some reason, but aside from that my only complaint is I wish it was longer (a very good problem to have, I promise!)

Really fun little game! Super simple and short, but there's a fair bit of replayability. I would suggest that a simple tutorial might have been helpful. I know you put an explanation of how to play in the itch description, but not everyone reads those. The zoom out effect was really fun, especially when you get a crazy high score! 

The artstyle, music, and theming of the whole game was absolutely amazing! The game really does feel like a cohesive whole. I felt like I got a handle on the basics of the controls really fast (right after the first level), but I can tell there's a very high skill ceiling that I didn't even get close to touching (which is a good thing!). I will say, the best feeling from the game was building up crazy momentum as the squid, but it never quite felt like the levels were designed with that momentum fully in mind. Also, shooting two pieces of ink up never felt neccesary, and it also felt like I could achieve the same speed/momentum by shooting the ground a few times. All around an amazing game!

Did I win?

Really clever setup for a game! I do wish there was a little more room offstage so I could more easily pick the correct person. Aside from that, the gameplay was simple and fun and the story was cute and charming.

Thank you for the constructive criticism! I really wanted the bar to line up better with the song, but as you guessed we ran out of time. The artist was considering doing more realistic artwork but she switched over to pixel art early on because that's what she's more comfortable with. The game definitely needs some work in some spots, but I'm thankful for the kind words.

Took me a minute to figure out what was going on, but once I did it was pretty fun. The concept is really cool! it's a super clever play on the theme. 

I adore the fact you made a working gameboy game! Unfortunately I found a couple more bugs. If you die on level one and hold down the X button on the black screen it respawns you in but the screen doesn't scroll. No obstacles spawn in and if you hold X down long enough it moves you to level 2.  I also died to one of the meteors right before the end of level 2 and it froze my game, so I had to start all over again. Bugs aside, this is a very fun game with a lot of charm. I love the little story in the description, and the controls added to make it work on mobile. Great entry!

The theming of you being the game manager is very cute. As others have mentioned, having a way of noting down what each file actually does in game would be really nice. Having to restart from the very beginning of the game is a tad bit painful, but the fights are faster once you know the names so it's not too big of a deal. A very clever and fun game! I'll be thinking about it the next time I give a file/variable a bad/generic name lol.

You've got a really solid foundation for a puzzle game here. I could imagine this getting super complicated and tricky real fast in some very fun ways. Can't wait for more levels!

I'm most impressed by the super consistent and fun art style. It really does feel like I'm playing a version of Fruit Ninja from an alternate universe, and it's just as addicting. 

Fair point, keeping a handle on scope is really important for game jams.

Very creative! Definitely one of the better "you are the platform" entries I've played. Could have maybe used another puzzle mechanic, but I do respect only taking one puzzle concept and expanding it as much as possible with the time given. Really cool.

Fun little game. Explanation on how the game works could have been better, but once I figured it out it was pretty fun to play. I liked the artwork, and the concept was executed pretty well. Short and sweet.

The best part of the game is for sure the artwork. The camera seems a little off to me in some way, and there isn't much to do (thanks to time constraints I imagine). I'd love to see more!

The idea of trying to balance stopping the ball from reaching the end and collecting coins that are in shortcuts is a fun one. I feel like in an ideal world the ball never gets super stuck, but maybe it could have simply been that there's a maximum amount of hits before the ai gives up on the level and the next level starts. I definitely think there's a lot of potential in this game, it was very fun.

Was not ready for the adventurers to look like that lol. Seems like there are some fun concepts that had to be cut for time (I totally get that). 

Short but fun. Controlling the truck at the start feels a little too sluggish, with you getting stuck on cars and traffic lights a lot. This becomes less of a problem after you get a few speed upgrades, but still. A map might have been nice. Maybe make it so you need to trash a certain amount of houses before being able to get some upgrades? That being said, I fully went into speed upgrades and it was very fun to drive across the whole city in no time flat, smashing through everything in my wake. 

While a few people had the idea of making a fishing game where you're the fish, the creative idea of having you being a catfish fishing for cats makes the game much more charming. The gameplay is a bit simple, and there isn't really an ending (both likely due to time constraints), but it's still very fun. The best part of the game is definitely the pixel art. Great game overall!

Really fun game! The only complaint I had is that I sometimes had a hard time keeping track of when the cards that boost stats for 2 or 3 turns would wear off. Aside from that the whole game was really good. I especially liked the character artwork, even if most of them weren't fully finished. 

Definitely the most thought provoking game I've seen in the Jam. Very interesting ideas discussed here. I appreciate your more nuanced take on AI especially. 

A short and simple game, but it's solid. Having enemies that you sneak around might have been nice, but I get if you thought that was out of your scope given the nature of the jam. Loved the artwork!

Very cute concept and it's already pretty fun, even if it isn't finished. The music was especially good!

I particularly like the animations for the knight you're bouncing around. Adding bouncy balls and smaller platforms to the mix makes the game way harder and way more fun!

This game is oozing with charm. I love the aesthetics of it so much. The character design, the UI, and the subtle grain filter all work together beautifully. I do wish there was some sort of game over screen or victory screen for if you hit 0 or 100 academic reputation though. Seriously one of my favorite games I've played so far.

I got to give a snail 6 energy drinks so they could deliver mail at Mach Speed. 10/10 game. Seriously though, the art is super impressive and the idea is so cute!

I'm so glad this was a funny game instead of a horror game because I was still spooked out while playing. Really funny idea, and super solid execution!

Super fun game! I really appreciate the fact you added the ability to select several of your guys at once. The idea is simple, but that's not a bad thing. Everything is super cohesive and is very enjoyable.

Fun little game. Audio settings would have been appreciated, but the game itself was fun enough. Maybe more enemies or traps of some sort could have been interesting. The artwork for the little story at the beginning of the game is really nice!

The artwork is amazing! I died on the last screen (the one with the Alaskan bull worms) and the cart didn't respawn so the game softlocked, but it just meant I got to play the game again lol. The axe attack felt really heavy and satisfying. Super cool!

Cute game!  Managed to survive just over 5 minutes. I loved the fact that you have to rely on friendly fire to thin out the enemies, and that you could try to retrieve some coins after being hit. 

So cute! and the concept is super cool too. 

A reverse Shmup! The movement is extremely polished! Having your attack shoot you in the direction you're aiming is super simple, but it's crazy fun. I can't get past level 11, but I'll be back to try again, that's for sure.