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Wow!  That's a lot of art and game mechanics for a 2-days!  I agree with the other commenters that the main thing I felt was missing was some kind of feedback when I got hit.

Thank you for playing. The gameplay mechanics somehow were all designed up front on the first day of the jam I just got to thinking of an idea that would utilize the theme. And for the most part that's exactly what we did. I think the part that helped was a six-sided dice gives you a good amount of variation but it also limited us as well.  The limitation of a 6 sided dice kept the game feasible for the jam.  I know a lot of game jams I got way too big in scope and had to cut features left and right to get the game submitted, but this time we were able to basically get the majority of things completed.