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kldenmark3

108
Posts
1
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A member registered Jun 16, 2020 · View creator page →

Creator of

Recent community posts

Great little game! Loved the pixel art and music

Nice game, I liked that the resizing can apply both to you and the boxes.  Some minor collision bugs when boxes get too close to each other, but nothing game breaking since there's a restart button.  Good job!

Nice, simple game!  I love the addition of the leaderboard

Good first game jam game!  My suggestion would be to add some kind of indicator to show which way the player is facing, the sword attack made me expect zelda-like controls (where you hit towards the last direction you moved).  But that might just be a skill issue on my part :)

I like the core gameplay loop, would be fun to see it expanded on!

I liked this game, it's a chill little puzzle platformer with nice pixel art!

Good puzzles!  I liked the mechanics of having to plan your route through the portals for both you and the blocks.

Cute little village management sim game!

Nice little arcade-style game, good job!

Neat game, this would be interesting as a multiplayer game, or with enemies/obstacles to deal with while you're travelling between star systems.

Nice idea!  This is the first "banana for scale" game I've seen so far

Cool idea :) I didn't get very far but I would totally play this again once some of the bugs have been worked out.

Great game,  I played it all the way through!

Nice chill game about estimating weights,  I really liked the art style.

Nice little game, everything looked pretty good, but I would suggest making your background tileset a little more differently shaded than your foreground, sometimes it was hard to tell what was a platform I could jump on and what was part of the background.

Neat idea, it's cool that (most of) the relative proportions of things are accurate.

Nice game, I liked the how block pushing mechanics only let you move themwhen you have the appropriate sized doll for the side you're pushing on

Fun game, I played all the way through

Nice game, I really like the art.

This was a nice, chill game.  Good job!

Great game!

Nice game, I liked the mechanics and really liked the art/theme.  I feel like the size changes could have been a bit faster so it doesn't take multiple scrolls to go from small to large.

Nice little game!  I really liked the music

I liked the art style and mechanics with the tradeoffs of being big vs small.  I think the controls generally worked alright for me since  up/down/left/right movement was aligned with the angle most of the platforms were at, but it was pretty difficult to aim the spell attack.

Cute game!  Congrats on finishing your first game jam!

I like the concept and art, but the controls were a bit tricky to get working when most of the things you can grapple are off-screen.

This is a neat concept, although I'm not very good at it, most of my creations couldn't get higher than the first couple of rocks.  But the building part was fun enough that I do want to come back later and try a little more.  I do kind of wish that the joints/grabbers had fixed buttons so I didn't have to re-figure out controls every run.

Nice game!

I liked the graphics and concept.  I always enjoy game jam games where you have to stop and think about what path to take through a level.

I definitely should have paid attention the instructions, I got so caught up in shooting stuff at first that I ended up huge lol.  Once I realized that I shouldn't try to shoot all of them things went better.  I like the concept.

Nice graphics!  I feel like the controls were a little too sensitive and I kept running into walls, but that's probably about what it's actually like for blood cells anyways :)

Fun game!  I liked the levels where you had to plan out what windows you needed to expand against to get through.

I liked the unique movement style, though it was a pretty hard to make some of the more precise jumps.  I feel like this would also be fun with a double jump for mid-air course correction

Fun little game, I liked how you had to use the size change in multiple ways to get around stuff

I really like the premise and how the slider modifies different aspects of the level based on what you pick up.  I thought it was pretty hard though,  I feel like the hitbox  for getting burned by the light could have been slightly more forgiving.

I liked the ending scene

Nicely done!  The ball rolling physics reminded me of katamari damacy.

I loved the visuals in this game!  I almost didn't realize there was a dungeon until I walked to the edge of the first area and saw that there was a shaft leading waaaay down :)

We just created all the levels as Godot scenes.  I did make it a little easier on myself by making a base scene that the levels inherited from that had the tilemap for the floor, the player, a goal and the compass rose thing.   I also set up the snap grid  so that it would place all the game objects in the center of the tiles.

Thanks for playing!