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Pretty nice game! I love the fact that every single die face is actually useful (bar the health up) and you can keep switching between loadouts based on current state. One thing though is that the game tends to devolve into the best strategy of getting as little luck as possible on your dice. First you go for the armor + attack buffs, then swap to the debuffs and then to full attack. This sort or ruins the aspect of it being a dice picking the result instead of a static buff. A way to counter this could be increasing the numbers on everything (to allow for more finite balancing) and then giving a small buff for sides that are unique to incentivize dice building. As well, a small bug I noticed was you can lower someone's armor to below 0