Interesting game, I had a problem where I got into a stuck state in round 2 and couldn't deal any damage even when rolling a 6 on the attack roll. Although that could have been my fault if I misunderstood something. Nice UI and sound effects and solid game design ideas!
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Dice Combat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1864 | 3.190 | 3.190 |
Overall | #2351 | 2.917 | 2.917 |
Enjoyment | #2494 | 2.667 | 2.667 |
Presentation | #2547 | 2.895 | 2.895 |
Ranked from 153 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dice-based strategy game
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Pretty simple but enjoyable gameplay.
Shame that there are only 3 rounds, would've loved to play more.
Congrats on finishing the jam !
Enjoyed this game! The ability to determine the effect of your rolls reminded me a lot of a board game I like called Dice City. I also liked that you could re-organize your skills after a certain number of turns, which let me do things like build up my armor and then focus on doing damage after I got to change. Would love to see more interesting skills, or perhaps randomized skill pools when choosing, to create variety.
Great job!
I love this! This is a very clever way to make randomness interesting and strategic.
Interesting implementation of the dice mechanic, I think the core loop shows a lot of versatility and i'm curious to see where else you could go with
The idea to be able to map the actions to the roll was quite novel! Fun game
Do check out our entry too :))
Good job making a pretty polished game in only 48 hours! I didn't run into any bug while I was playing, the art is cool, the UI is understandable and easy to use, the sound effects were nice and well used, and the mechanics were done well.
If this game was expanded to have more enemies and more action options, this would be a good game!
Great job!
Very nice idea! I like that you can change the way to go about attacking them each time and you can create custom builds to do that. Very well done!
yay, really unique take on theme, and that art slapppsss lol, one thing I didn't get does the enemy also get the number what we got on dice ? and does enemies power setup randomize ? I wish we could see the enemies setup so that we can plan our next set up according to it, but anyway I had fun playing it
Made it all the way through. Spot on with the theme. Definitely found shield up to just be very strong to completely nullify opponents. Shield up then attack up, then attack, and ggs to all. Also, shield up & opponent attack down are seemingly equivalent (same for attack up vs shield down).
Good job, great entry!
Good idea and nice execution. Would love to see it as a part of some bigger project (maybe some RPG with turn-based battles?)
A really cool concept, with a little more polish I can see this being an amazing game! Well done :D
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