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(2 edits) (+1)

The puzzles had a lot of depth to them for a jam game. It had some interesting mechanics that took me a bit to master. Had to change up the way I was thinking a few times which is always good in a puzzle game. The only thing I really felt was missing was like an undo button. There were a few times I had to reset semi-complicated sets of movement just to undo a single bad move which was a bit frustrating at times with the larger puzzles. Overall one of the better titles I've tried so great job! 

Totally agree on the undo button; I already have it working on a newer build and will upload it post jam. Was a bit worried it'd kill the flow or difficulty of the puzzles but it's actually quite the opposite, since it removes the need on longer levels to re-do the whole sequence (tho sometimes you need to, as specific moves at the beginning might make the state of the board unsolvable later!).

Either way, thanks a lot for the feedback!